Wildhold as it really looks — every picture here is a screenshot of the game in a browser, taken on a running server. Click one to see it larger.
The Crossroads market — the city where every new survivor starts. Inside its walls nobody can hurt anybody.The Crossroads' harbour gate. Beyond the walls, anything goes.Wooden Passage, one of five kinds of villages: people who work, trade, defend themselves and remember what you did.The Black Market: smugglers' goods you won't find anywhere else.A home of your own: walls, a roof, a bed to wake up in, furniture that makes a room cosy.Night falls. A lit window is warm — and tells everyone where you are.A clan settlement's horse, raised from a foal on the server's clock.A horse-drawn wagon carries the settlement's goods.Raids: eight sticks of dynamite bring a wall down.A fragmentation grenade by the water.Far from the Crossroads the land burns: the lava frontier.Peat bogs: peat to dig, cranberries, elk — and poachers.A garden: vegetables, fruit bushes and trees grow in real time.The Black Guard, the rarest and best-armed of the five gangs.A wounded deer leaves a trail of blood to follow.Fishing: a rod, worms dug up with a spade, five kinds of fish.